Sciweavers

85 search results - page 7 / 17
» Experiments in the automatic marking of ER-diagrams
Sort
View
ACMACE
2011
ACM
13 years 9 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
WWW
2007
ACM
15 years 10 months ago
Ontology engineering using volunteer labor
We describe an approach designed to reduce the costs of ontology development through the use of untrained, volunteer knowledge engineers. Results are provided from an experiment i...
Benjamin M. Good, Mark D. Wilkinson
65
Voted
AIED
2009
Springer
15 years 4 months ago
Toward Scenario Adaptation for Learning
Abstract. This paper presents a methodology for automatically customizing a scenario to suit a learner’s abilities, needs, or goals. Training scenarios are often utilized to give...
James Niehaus, Mark Riedl
IIE
2007
94views more  IIE 2007»
14 years 9 months ago
A System Employing Peer Review and Enhanced Computer Assisted Assessment of Querying Skills
In recent years a small number of web-based tools have been proposed to help students learn to write SQL query statements and also to assess students’ SQL writing skills. SQLify ...
Michael de Raadt, Stijn Dekeyser, Tien Yu Lee
CVPR
2007
IEEE
15 years 11 months ago
Quality-Driven Face Occlusion Detection and Recovery
This paper presents a framework to automatically detect and recover the occluded facial region. We first derive a Bayesian formulation unifying the occlusion detection and recover...
Dahua Lin, Xiaoou Tang