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GAMEON
2008
15 years 4 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
FECS
2006
108views Education» more  FECS 2006»
15 years 4 months ago
Watch Mr. Software
We describe a distance-learning (DL) experiment to test whether interaction between the instructor and a student in the recording studio can improve the learning of remote student...
Christopher A. Bohn
IMAGING
2000
15 years 4 months ago
Sharpness Rules
A large-scale psychophysical experiment was performed examining the effects of various simultaneous variations of image parameters on perceived image sharpness. The goal of this e...
Garrett M. Johnson, Mark D. Fairchild
AMAI
2008
Springer
15 years 3 months ago
Bayesian learning of Bayesian networks with informative priors
This paper presents and evaluates an approach to Bayesian model averaging where the models are Bayesian nets (BNs). Prior distributions are defined using stochastic logic programs...
Nicos Angelopoulos, James Cussens
AIL
2005
104views more  AIL 2005»
15 years 3 months ago
Argument Based Machine Learning Applied to Law
In this paper we discuss the application of a new machine learning approach - Argument Based Machine Learning - to the legal domain. An experiment using a dataset which has also be...
Martin Mozina, Jure Zabkar, Trevor J. M. Bench-Cap...