Sciweavers

65 search results - page 11 / 13
» Experiments with a robotic computer: body, affect and cognit...
Sort
View
VW
2000
Springer
215views Virtual Reality» more  VW 2000»
15 years 1 months ago
A 3-D Biomechanical Model of the Salamander
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...
Auke Jan Ijspeert
DIGRA
2003
Springer
15 years 2 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
66
Voted
CHI
2005
ACM
15 years 10 months ago
Waterbot: exploring feedback and persuasive techniques at the sink
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...
Ernesto Arroyo, Leonardo Bonanni, Ted Selker
67
Voted
HRI
2010
ACM
15 years 4 months ago
Lead me by the hand: evaluation of a direct physical interface for nursing assistant robots
—When a user is in close proximity to a robot, physical contact becomes a potentially valuable channel for communication. People often use direct physical contact to guide a pers...
Tiffany L. Chen, Charles C. Kemp
INTETAIN
2009
Springer
15 years 4 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...