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COMSIS
2004
80views more  COMSIS 2004»
14 years 11 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn
LREC
2008
128views Education» more  LREC 2008»
15 years 1 months ago
Emotion Recognition from Speech: Stress Experiment
The goal of this work is to introduce an architecture to automatically detect the amount of stress in the speech signal close to real time. For this an experimental setup to recor...
Stefan Scherer, Hansjörg Hofmann, Malte Lampm...
VTC
2010
IEEE
163views Communications» more  VTC 2010»
14 years 10 months ago
Channel Allocation in a Multiple Distributed Vehicular Users Using Game Theory
— In this paper, we look into the channel allocation problem for a non-cooperative cognitive vehicular ad-hoc communication network with multiple communicating pairs distributed ...
Yusita Kasdani, Yong Huat Chew, Chau Yuen, Woon Ha...
ACMACE
2007
ACM
15 years 3 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ICCBR
2005
Springer
15 years 5 months ago
Combining Case-Based Memory with Genetic Algorithm Search for Competent Game AI
We use case-injected genetic algorithms for learning how to competently play computer strategy games. Case-injected genetic algorithms combine genetic algorithm search with a case-...
Sushil J. Louis, Chris Miles