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» Explaining How to Play Real-Time Strategy Games
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84
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AAAI
2008
15 years 1 months ago
Using Reasoning Patterns to Simplify Games
In complex strategic situations decision-making agents interact with many other agents and have access to many pieces of information throughout their play. This usually leads to g...
Dimitrios Antos, Avi Pfeffer
DIS
2009
Springer
14 years 9 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
91
Voted
CONTEXT
2007
Springer
15 years 5 months ago
The Role of Context in Image Interpretation
The problem we address in this paper is the role of context in the interpretation of images when pictures are used as queries. An image usually depicts several objects and is open...
Dag Elgesem, Joan C. Nordbotten
TIDSE
2004
Springer
15 years 5 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
CONCUR
2010
Springer
15 years 22 days ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...