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DIGRA
2005
Springer
15 years 5 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ROBOCUP
1997
Springer
134views Robotics» more  ROBOCUP 1997»
15 years 3 months ago
Co-evolving Soccer Softbot Team Coordination with Genetic Programming
In this paper we explain how we applied genetic programming to behavior-based team coordination in the RoboCup Soccer Server domain. Genetic programming is a promising new method f...
Sean Luke, Charles Hohn, Jonathan Farris, Gary Jac...
CRYPTO
2000
Springer
149views Cryptology» more  CRYPTO 2000»
15 years 4 months ago
A Cryptographic Solution to a Game Theoretic Problem
In this work we use cryptography to solve a game-theoretic problem which arises naturally in the area of two party strategic games. The standard game-theoretic solution concept for...
Yevgeniy Dodis, Shai Halevi, Tal Rabin
AI
2010
Springer
14 years 8 months ago
Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...
CIG
2005
IEEE
15 years 5 months ago
On TRACS: Dealing with a Deck of Double-Sided Cards
TRACS (Tool for Research on Adaptive Cognitive Strategies) is a new suite of card games played with a special deck, where the back of each card is a clue to the front of the card. ...
Kevin Burns