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ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
15 years 1 months ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
ICCBR
2005
Springer
15 years 3 months ago
Advertising Strategies: Learning Competence through Cooperative Game Playing
In this paper we consider the competition on the Internet between information providers to maximise their exposure to a relevant audience. Spammers and Search engine gamers adopt a...
Paolo Avesani, Conor Hayes
ALGOSENSORS
2009
Springer
15 years 4 months ago
Link Reversal: How to Play Better to Work Less
Sensor networks, with their ad hoc deployments, node mobility, and wireless communication, pose serious challenges for developing provably correct and efficient applications. A po...
Bernadette Charron-Bost, Jennifer L. Welch, Josef ...
CONCUR
2006
Springer
15 years 1 months ago
Strategy Improvement for Stochastic Rabin and Streett Games
A stochastic graph game is played by two players on a game graph with probabilistic transitions. We consider stochastic graph games with -regular winning conditions specified as Ra...
Krishnendu Chatterjee, Thomas A. Henzinger
CHI
2011
ACM
14 years 1 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang