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» Explaining How to Play Real-Time Strategy Games
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ACMIDC
2009
15 years 3 months ago
Tangible optical chess: a laser strategy game on an interactive tabletop
This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...
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CSL
2002
Springer
14 years 11 months ago
Designs, Disputes and Strategies
Ludics has been proposed by Girard as an abstract general approach to proof theory. We explain how its basic notions correspond to those of the "innocent strategy" apprao...
Claudia Faggian, Martin Hyland
ACMACE
2005
ACM
15 years 5 months ago
SymBall: camera driven table tennis for mobile phones
We present a table tennis game concept, implemented for Symbian OS/Series 60 mobile phones, using the phone's integrated camera as the main game controller. The game demonstr...
Mika Hakkarainen, Charles Woodward
IJCAI
2007
15 years 1 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
ACMACE
2005
ACM
15 years 5 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski