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VIIP
2001
15 years 5 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
COLING
2000
15 years 5 months ago
Word Sense Disambiguation of Adjectives Using Probabilistic Networks
In this paper, word sense dismnbiguation (WSD) accuracy achievable by a probabilistic classifier, using very milfimal training sets, is investigated. \Ve made the assuml)tiou that...
Gerald Chao, Michael G. Dyer
COLING
2000
15 years 5 months ago
A Hybrid Japanese Parser with Hand-crafted Grammar and Statistics
This paper describes a hybrid parsing method for Japanese which uses both a hand-crafted grammar and a statistical technique. The key feature of our system is that in order to est...
Hiroshi Kanayama, Kentaro Torisawa, Yutaka Mitsuis...
VISSYM
2003
15 years 5 months ago
Hierarchical Isosurface Segmentation Based on Discrete Curvature
A high-level approach to describe the characteristics of a surface is to segment it into regions of uniform curehavior and construct an abstract representation given by a (topolog...
Fabien Vivodtzev, Lars Linsen, Georges-Pierre Bonn...
GRAPHICSINTERFACE
2000
15 years 5 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin