A reversible outcome is one that can be changed. For example, the failure of an ongoing project may be avoided if certain actions are taken, while an outcome such as the path of a...
Rosina Weber, William M. Evanco, Michael Waller, J...
This paper is based on the observation that the nearest neighbour in a case-based prediction system may not be the best case to explain a prediction. This observation is based on t...
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
Understanding conceptual change is an important problem in modeling human cognition and in making integrated AI systems that can learn autonomously. This paper describes a model o...
A model-free, case-based learning and control algorithm called S-learning is described as implemented in a simulation of a light-seeking mobile robot. S-learning demonstrated learn...