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CHI
2009
ACM
15 years 10 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
79
Voted
ICFP
2006
ACM
15 years 10 months ago
Design patterns as higher-order datatype-generic programs
Design patterns are reusable abstractions in object-oriented software. However, using current mainstream programming languages, these elements can only be expressed extra-linguist...
Jeremy Gibbons
89
Voted
SOFSEM
2009
Springer
15 years 7 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes
CHI
2009
ACM
15 years 5 months ago
Understanding why we preserve some things and discard others in the context of interaction design
This paper takes up the problem of understanding why we preserve some things passionately and discard others without thought. We briefly report on the theoretical literature relat...
William Odom, James Pierce, Erik Stolterman, Eli B...
AIED
2009
Springer
15 years 4 months ago
Looking Into Collaborative Learning: Design from Macro- and Micro-Script Perspectives
Design of collaborative learning (CL) scenarios is a complex task, but necessary if the goal of the collaboration is learning. Creating well-thought-out CL scenarios requires exper...
Eloy D. Villasclaras-Fernández, Seiji Isota...