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PUC
2002
135views more  PUC 2002»
14 years 10 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
75
Voted
INFOCOM
2010
IEEE
14 years 8 months ago
Design and Analysis of a Robust Pipelined Memory System
Abstract—Many network processing applications require wirespeed access to large data structures or a large amount of flowlevel data, but the capacity of SRAMs is woefully inadeq...
Hao Wang, Haiquan (Chuck) Zhao, Bill Lin, Jun Xu
91
Voted
PERCOM
2010
ACM
14 years 8 months ago
Gateway designation for timely communications in instant mesh networks
In this paper, we explore how to effectively create and use "instant mesh networks", i.e., wireless mesh networks that are dynamically deployed in temporary circumstances...
Bo Xing, Mayur Deshpande, Sharad Mehrotra, Nalini ...
97
Voted
HCI
2009
14 years 8 months ago
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems
Where the Object-Oriented paradigm set about abstracting objects, iented (AO) theory draws on Psychology to abstract mentalist notions like: beliefs, perceptions, goals, and intent...
Steve Goschnick
ICN
2009
Springer
14 years 8 months ago
Design and Validation of an Analytical Model to Evaluate Monitoring Frameworks Limits
It is essential that a monitoring system is being designed with performance and scalability in mind. But due to the diversity and complexity of both the monitoring and the monitore...
Abdelkader Lahmadi, Laurent Andrey, Olivier Festor