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AIIA
2007
Springer
15 years 5 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
ACMDIS
2010
ACM
14 years 11 months ago
A tale of two publics: democratizing design at the margins
The design and use of Information and Communication Technology (ICT) has now evolved beyond its workplace origins to the wider public, expanding to people who live at the margins ...
Christopher A. Le Dantec, Jim Christensen, Mark Ba...
IWC
2008
99views more  IWC 2008»
14 years 10 months ago
Pedagogy and usability in interactive algorithm visualizations: Designing and evaluating CIspace
Interactive algorithm visualizations (AVs) are powerful tools for teaching and learning concepts that are difficult to describe with static media alone. However, while countless A...
Saleema Amershi, Giuseppe Carenini, Cristina Conat...
KDD
2008
ACM
174views Data Mining» more  KDD 2008»
15 years 11 months ago
Automatic identification of quasi-experimental designs for discovering causal knowledge
Researchers in the social and behavioral sciences routinely rely on quasi-experimental designs to discover knowledge from large databases. Quasi-experimental designs (QEDs) exploi...
David D. Jensen, Andrew S. Fast, Brian J. Taylor, ...
PDC
2004
ACM
15 years 4 months ago
From small scale to large scale user participation: a case study of participatory design in e-government systems
Most experiments with participative design are with small scale, stand alone and not very strategic applications of ICT in organizations. However, modern ICT applications are incr...
Anne-Marie Oostveen, Peter Van den Besselaar