Sciweavers

3071 search results - page 34 / 615
» Explanatory Design Theory
Sort
View
CODES
2003
IEEE
15 years 3 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
GROUP
2007
ACM
15 years 1 months ago
A field study of community bar: (mis)-matches between theory and practice
Community Bar (CB) is groupware supporting informal awareness and casual interaction. CB's design was derived from three sources: prior empirical research findings concerning...
Natalia A. Romero, Gregor McEwan, Saul Greenberg
CHI
2007
ACM
15 years 10 months ago
Tangible user interfaces in context and theory
Tangible User Interface (TUI) research has become increasingly widespread over the past 25 years. It is an essential component of Ubiquitous Computing and Augmented Reality resear...
Alan F. Blackwell, George W. Fitzmaurice, Lars Eri...
ICWL
2004
Springer
15 years 3 months ago
Activity Theory as Tool for Analyzing Asynchronous Learning Networks (ALN)
Abstract. This paper calls on activity theory as tool for analyzing Asynchronous Learning Networks (ALN) to achieve a better understanding of their dynamics. This paper makes some ...
Jerry Zhigang Li, Sharon Elizabeth Bratt
METRICS
1999
IEEE
15 years 2 months ago
Measuring Coupling and Cohesion: An Information-Theory Approach
The design of software is often depicted by graphs that show components and their relationships. For example, a structure chart shows the calling relationships among components. O...
Edward B. Allen, Taghi M. Khoshgoftaar