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» Explicit Knowledge Programming for Computer Games
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94
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CP
2008
Springer
14 years 11 months ago
A Constraint Programming Approach for Allocation and Scheduling on the CELL Broadband Engine
The Cell BE processor provides both scalable computation power and flexibility, and it is already being adopted for many computational intensive applications like aerospace, defens...
Luca Benini, Michele Lombardi, Michela Milano, Mar...
AGS
2009
Springer
15 years 4 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
135
Voted
NPC
2010
Springer
14 years 8 months ago
Vectorization for Java
Java is one of the most popular programming languages in today’s software development, but the adoption of Java in some areas like high performance computing, gaming, and media p...
Jiutao Nie, Buqi Cheng, Shisheng Li, Ligang Wang, ...
87
Voted
ILP
2005
Springer
15 years 3 months ago
Deriving a Stationary Dynamic Bayesian Network from a Logic Program with Recursive Loops
Recursive loops in a logic program present a challenging problem to the PLP framework. On the one hand, they loop forever so that the PLP backward-chaining inferences would never s...
Yi-Dong Shen, Qiang Yang
NIPS
2007
14 years 11 months ago
Optimistic Linear Programming gives Logarithmic Regret for Irreducible MDPs
We present an algorithm called Optimistic Linear Programming (OLP) for learning to optimize average reward in an irreducible but otherwise unknown Markov decision process (MDP). O...
Ambuj Tewari, Peter L. Bartlett