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» Explicit Knowledge Programming for Computer Games
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PG
2003
IEEE
15 years 2 months ago
Motion Perturbation Based on Simple Neuromotor Control Models
Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
KangKang Yin, Michael B. Cline, Dinesh K. Pai
67
Voted
KI
2008
Springer
14 years 9 months ago
A Framework for Mobile Intention Recognition in Spatially Structured Environments
Abstract. Mobile intention recognition is the problem of inferring an agent's intentions from the spatio-temporal behavior she shows. We present a framework for mobile intenti...
Peter Kiefer, Klaus Stein
ISI
2007
Springer
14 years 9 months ago
Host Based Intrusion Detection using Machine Learning
—Detecting unknown malicious code (malcode) is a challenging task. Current common solutions, such as anti-virus tools, rely heavily on prior explicit knowledge of specific instan...
Robert Moskovitch, Shay Pluderman, Ido Gus, Dima S...
DIS
2009
Springer
15 years 4 months ago
A Dialectic Approach to Problem-Solving
We analyze the dynamics of problem-solving in a framework which captures two key features of that activity. The first feature is that problem-solving is a social game where a numb...
Éric Martin, Jean Sallantin
ASSETS
2008
ACM
14 years 11 months ago
Speech technology in real world environment: early results from a long term study
Existing knowledge on how people use speech-based technologies in realistic settings is limited. We are conducting a longitudinal field study, spanning six months, to investigate ...
Jinjuan Feng, Shaojian Zhu, Ruimin Hu, Andrew Sear...