Sciweavers

82 search results - page 6 / 17
» Explicit Knowledge Programming for Computer Games
Sort
View
82
Voted
CG
2008
Springer
14 years 11 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 8 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
SAC
2004
ACM
15 years 2 months ago
Seamless integration of rule-based knowledge and object-oriented functionality with linguistic symbiosis
Software applications often contain implicit knowledge in addition to functionality which is inherently object-oriented. Many approaches and systems exist that focus on separating...
Maja D'Hondt, Kris Gybels, Viviane Jonckers
ICFP
2000
ACM
15 years 1 months ago
The duality of computation
We review the close relationship between abstract machines for (call-by-name or call-by-value) λ-calculi (extended with Felleisen’s C) and sequent calculus, reintroducing on the...
Pierre-Louis Curien, Hugo Herbelin
ICALP
1998
Springer
15 years 1 months ago
A Neuroidal Architecture for Cognitive Computation
An architecture is described for designing systems that acquire and manipulate large amounts of unsystematized, or so-called commonsense, knowledge. Its aim is to exploit to the fu...
Leslie G. Valiant