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» Explicit Knowledge Programming for Computer Games
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CG
2008
Springer
15 years 1 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 10 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...
SAC
2004
ACM
15 years 5 months ago
Seamless integration of rule-based knowledge and object-oriented functionality with linguistic symbiosis
Software applications often contain implicit knowledge in addition to functionality which is inherently object-oriented. Many approaches and systems exist that focus on separating...
Maja D'Hondt, Kris Gybels, Viviane Jonckers
ICFP
2000
ACM
15 years 4 months ago
The duality of computation
We review the close relationship between abstract machines for (call-by-name or call-by-value) λ-calculi (extended with Felleisen’s C) and sequent calculus, reintroducing on the...
Pierre-Louis Curien, Hugo Herbelin
ICALP
1998
Springer
15 years 3 months ago
A Neuroidal Architecture for Cognitive Computation
An architecture is described for designing systems that acquire and manipulate large amounts of unsystematized, or so-called commonsense, knowledge. Its aim is to exploit to the fu...
Leslie G. Valiant