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» Explicit Knowledge Programming for Computer Games
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AIIDE
2008
14 years 12 months ago
Effects of Communication on the Evolution of Squad Behaviours
As the non-playable characters (NPCs) of squad-based shooter computer games share a common goal, they should work together in teams and display cooperative behaviours that are tac...
Darren Doherty, Colm O'Riordan
IJCAI
2007
14 years 11 months ago
Using Linear Programming for Bayesian Exploration in Markov Decision Processes
A key problem in reinforcement learning is finding a good balance between the need to explore the environment and the need to gain rewards by exploiting existing knowledge. Much ...
Pablo Samuel Castro, Doina Precup
83
Voted
IJCAI
2007
14 years 11 months ago
Reinforcement Learning of Local Shape in the Game of Go
We explore an application to the game of Go of a reinforcement learning approach based on a linear evaluation function and large numbers of binary features. This strategy has prov...
David Silver, Richard S. Sutton, Martin Mülle...
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
14 years 10 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
66
Voted
ICLP
2010
Springer
15 years 1 months ago
HEX Programs with Action Atoms
hex programs were originally introduced as a general framework for extending declarative logic programming, under the stable model semantics, with the possibility of bidirectional...
Selen Basol, Ozan Erdem, Michael Fink, Giovambatti...