We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
Developing parallel applications is notoriously difficult, but is even more complex for desktop applications. The added difficulties are primarily because of their interactive nat...
Pervasive computing software adapts its behavior according to the changing contexts. Nevertheless, contexts are often noisy. Context inconsistency resolution provides a cleaner pe...
This paper describes a novel approach to providingmodular and extensible operating system functionality and encapsulated environments based on a synthesis of microkernel and virtu...
Bryan Ford, Mike Hibler, Jay Lepreau, Patrick Tull...
Abstract: Existing multicore systems already provide deep levels of thread parallelism. Hybrid programming models and composability of parallel libraries are very active areas of r...
Costin Iancu, Steven Hofmeyr, Filip Blagojevic, Yi...