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CG
2008
Springer
14 years 9 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
OOPSLA
2005
Springer
15 years 3 months ago
Io: a small programming language
Io is small prototype-based programming language. The ideas in Io are mostly inspired by Smalltalk[1] (all values are objects), Self[2] (prototype-based), NewtonScript[3] (differe...
Steve Dekorte
DATE
1997
IEEE
107views Hardware» more  DATE 1997»
15 years 1 months ago
Exploiting temporal independence in distributed preemptive circuit simulation
In digital circuit simulation hidden opportunities for concurrent execution of models often exist, arising from the propagation delay associated with the generation of output even...
Peter Walker, Sumit Ghosh
ADBIS
1995
Springer
155views Database» more  ADBIS 1995»
15 years 1 months ago
The MaStA I/O Cost Model and its Validation Strategy
Crash recovery in database systems aims to provide an acceptable level of protection from failure at a given engineering cost. A large number of recovery mechanisms are known, and...
S. Scheuerl, Richard C. H. Connor, Ronald Morrison...
ISWC
1997
IEEE
15 years 1 months ago
Nomadic Radio: A Spatialized Audio Environment for Wearable Computing
This paper describes an on-going research project at the MIT Media Lab, exploring the use of auditory I/O as a primary interaction modality for wearable computing. Nomadic Radio i...
Nitin "Nick" Sawhney, Chris Schmandt