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ACMACE
2009
ACM
15 years 5 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
73
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CEC
2007
IEEE
15 years 5 months ago
Evolving cooperation in the non-iterated prisoner's dilemma: A social network inspired approach
— Online service provision is becoming increasingly decentralized as system designers pursue the benefits gained from utilizing nodes at the periphery of the network. However, d...
T. S. Ellis, X. Yao
ISTA
2007
15 years 15 days ago
Constructing POSE: A Tool for Eliciting Quality Requirements
: Quality requirements elicitation for new computer applications rests traditionally on interviewing stakeholders. That makes getting these requirements right more complicated than...
Vladimir A. Shekhovtsov, Roland Kaschek, Sergiy Zl...
DSRT
2008
IEEE
15 years 5 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi
INFOCOM
2008
IEEE
15 years 5 months ago
Achieving Honest Ratings with Reputation-Based Fines in Electronic Markets
—The effectiveness of online feedback mechanisms for rating the performance of providers in electronic markets is vulnerable to the submission of dishonest ratings. In this paper...
Thanasis G. Papaioannou, George D. Stamoulis