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CSCW
2007
ACM
14 years 10 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
ALT
2008
Springer
15 years 7 months ago
On-Line Probability, Complexity and Randomness
Abstract. Classical probability theory considers probability distributions that assign probabilities to all events (at least in the finite case). However, there are natural situat...
Alexey V. Chernov, Alexander Shen, Nikolai K. Vere...
93
Voted
AIIDE
2009
14 years 11 months ago
Improving Offensive Performance Through Opponent Modeling
Although in theory opponent modeling can be useful in any adversarial domain, in practice it is both difficult to do accurately and to use effectively to improve game play. In thi...
Kennard Laviers, Gita Sukthankar, David W. Aha, Ma...
86
Voted
CORR
2010
Springer
143views Education» more  CORR 2010»
14 years 10 months ago
Flows and Decompositions of Games: Harmonic and Potential Games
In this paper we introduce a novel flow representation for finite games in strategic form. This representation allows us to develop a canonical direct sum decomposition of an arbi...
Ozan Candogan, Ishai Menache, Asuman E. Ozdaglar, ...
86
Voted
JGAA
2007
123views more  JGAA 2007»
14 years 10 months ago
A Polynomial Time Algorithm for Finding Nash Equilibria in Planar Win-Lose Games
Abstract. Two-player win-lose games have a simple directed graph representation. Exploiting this, we develop graph theoretic techniques for finding Nash equilibria in such games. ...
Louigi Addario-Berry, Neil Olver, Adrian Vetta