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UAI
2000
15 years 14 days ago
Game Networks
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
Pierfrancesco La Mura
JMM2
2008
105views more  JMM2 2008»
14 years 11 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
VLDB
2009
ACM
165views Database» more  VLDB 2009»
15 years 11 months ago
Online pairing of VoIP conversations
This paper answers the following question; given a multiplicity of evolving 1-way conversations, can a machine or an algorithm discern the conversational pairs in an online fashio...
Michail Vlachos, Aris Anagnostopoulos, Olivier Ver...
ICPR
2010
IEEE
15 years 4 months ago
Unsupervised Learning of Stroke Tagger for Online Kanji Handwriting Recognition
—Traditionally, HMM-based approaches to online Kanji handwriting recognition have relied on a hand-made dictionary, mapping characters to primitives such as strokes or substrokes...
Mathieu Blondel, Kazuhiro Seki, Kuniaki Uehara
DSRT
2005
IEEE
15 years 4 months ago
Collaborative Visualization: A Review and Taxonomy
We present a brief review of 42 collaborative visualization systems, grouped into four application areas: collaborative problem-solving environments, virtual reality environments,...
Ian J. Grimstead, David W. Walker, Nick J. Avis