Sciweavers

1176 search results - page 80 / 236
» Exploiting Online Games
Sort
View
EWCBR
2008
Springer
15 years 27 days ago
Visualizing and Evaluating Complexity of Textual Case Bases
We present an approach to visualize textual case bases by "stacking" similar cases and features close to each other in an image derived from the casefeature matrix. We pr...
Sutanu Chakraborti, Ulises Cerviño Beresi, ...
ICMI
2009
Springer
106views Biometrics» more  ICMI 2009»
15 years 5 months ago
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
We investigate how fantasy, curiosity and challenge contribute to the user experience in multimodal dialogue computer games for preschool children. For this purpose, an on-line mu...
Theofanis Kannetis, Alexandros Potamianos
DIGRA
2005
Springer
15 years 4 months ago
Albert Goes Narrative Contracting
RPG’s (Role Playing Games) and improvisational theatre have some obvious similarities. Both require the participants to work together in real-time to construct dynamic narrative...
Ken Newman, Robert Grigg
IJAMC
2010
149views more  IJAMC 2010»
14 years 9 months ago
Deadline-Driven Auctions for NPC host allocation in P2P MMOGs
: This paper presents the design, implementation and evaluation of Deadline-Driven Auctions (DDA), a novel task mapping infrastructure for heterogeneous distributed environments. D...
Lu Fan, Philip W. Trinder, Hamish Taylor
CSE
2009
IEEE
15 years 3 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava