Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
Standard slow start does not work well under large bandwidthdelay product (BDP) networks. We find two causes of this problem in existing three popular operating systems, Linux, F...
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but ...