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» Exploration in computer games - a new starting point
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MP
2006
138views more  MP 2006»
14 years 11 months ago
A new ILP-based refinement heuristic for Vehicle Routing Problems
In the paper we address the Distance-Constrained Capacitated Vehicle Routing Problem (DCVRP), where k minimum-cost routes through a central depot have to be constructed so as to co...
Roberto De Franceschi, Matteo Fischetti, Paolo Tot...
IPPS
2009
IEEE
15 years 6 months ago
Exploring FPGAs for accelerating the phylogenetic likelihood function
Driven by novel biological wet lab techniques such as pyrosequencing there has been an unprecedented molecular data explosion over the last 2-3 years. The growth of biological seq...
Nikolaos Alachiotis, Euripides Sotiriades, Apostol...
CODES
2006
IEEE
15 years 5 months ago
Generic netlist representation for system and PE level design exploration
Designer productivity and design predictability are vital factors for successful embedded system design. Shrinking time-to-market and increasing complexity of these systems requir...
Bita Gorjiara, Mehrdad Reshadi, Pramod Chandraiah,...
CHI
2009
ACM
16 years 12 days ago
In support of city exploration
CT The novel experience Anywhere allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into...
Ben Bedwell, Boriana Koleva, Holger Schnädelb...
NETGAMES
2004
ACM
15 years 5 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...