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» Exploration in computer games - a new starting point
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CG
2005
Springer
14 years 11 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
CHI
2008
ACM
16 years 7 days ago
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-...
Tom Gross, Mirko Fetter, Sascha Liebsch
AISC
2004
Springer
15 years 5 months ago
Algorithm-Supported Mathematical Theory Exploration: A Personal View and Strategy
Abstract. We present a personal view and strategy for algorithm-supported mathematical theory exploration and draw some conclusions for the desirable functionality of future mathem...
Bruno Buchberger
CEC
2009
IEEE
15 years 6 months ago
On-line neuroevolution applied to The Open Racing Car Simulator
— The application of on-line learning techniques to modern computer games is a promising research direction. In fact, they can be used to improve the game experience and to achie...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
DIGRA
2005
Springer
15 years 5 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron