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» Exploration in computer games - a new starting point
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ATAL
2008
Springer
15 years 1 months ago
A tractable and expressive class of marginal contribution nets and its applications
Coalitional games raise a number of important questions from the point of view of computer science, key among them being how to represent such games compactly, and how to efficien...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...
ICIDS
2009
Springer
15 years 6 months ago
The IRIS Network of Excellence: Future Directions in Interactive Storytelling
The IRIS Network of Excellence (NoE) started its work in January 2009. In this paper we highlight some new research directions developing within the network: one is revisiting narr...
Marc Cavazza, Ronan Champagnat, Riccardo Leonardi
PERVASIVE
2008
Springer
14 years 11 months ago
Detecting Human Movement by Differential Air Pressure Sensing in HVAC System Ductwork: An Exploration in Infrastructure Mediated
We have developed an approach for whole-house gross movement and room transition detection through sensing at only one point in the home. We consider this system to be one member o...
Shwetak N. Patel, Matthew S. Reynolds, Gregory D. ...
GECCO
2005
Springer
141views Optimization» more  GECCO 2005»
15 years 5 months ago
Local and global order 3/2 convergence of a surrogate evolutionary algorithm
A Quasi-Monte-Carlo method based on the computation of a surrogate model of the fitness function is proposed, and its convergence at super-linear rate 3/2 is proved under rather ...
Anne Auger, Marc Schoenauer, Olivier Teytaud
AIIDE
2008
15 years 2 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...