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» Exploration in computer games - a new starting point
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MAM
2006
101views more  MAM 2006»
14 years 11 months ago
EPICURE: A partitioning and co-design framework for reconfigurable computing
This paper presents a new design methodology able to bridge the gap between an abstract specification and a heterogeneous recone architecture. The EPICURE contribution is the resu...
Jean-Philippe Diguet, Guy Gogniat, Jean Luc Philip...
VC
2008
138views more  VC 2008»
14 years 11 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
CHI
2009
ACM
15 years 6 months ago
Growing up programming: democratizing the creation of dynamic, interactive media
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...
99
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ISTA
2007
15 years 1 months ago
Constructing POSE: A Tool for Eliciting Quality Requirements
: Quality requirements elicitation for new computer applications rests traditionally on interviewing stakeholders. That makes getting these requirements right more complicated than...
Vladimir A. Shekhovtsov, Roland Kaschek, Sergiy Zl...
TOG
2008
102views more  TOG 2008»
14 years 11 months ago
Real-time data driven deformation using kernel canonical correlation analysis
Achieving intuitive control of animated surface deformation while observing a specific style is an important but challenging task in computer graphics. Solutions to this task can ...
Wei-Wen Feng, Byung-Uck Kim, Yizhou Yu