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» Exploration in computer games - a new starting point
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ACMSE
2005
ACM
15 years 5 months ago
Using nonlinear dimensionality reduction in 3D figure animation
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
A. Elizabeth Seward, Bobby Bodenheimer
AAAI
1996
15 years 1 months ago
Declarative Camera Control for Automatic Cinematography
Animations generated by interactive 3D computer graphics applications are typically portrayed either from a particular character's point of view or from a small set of strate...
David B. Christianson, Sean E. Anderson, Li-wei He...
ICIP
2006
IEEE
16 years 1 months ago
On the Use of Metrics for Multi-Dimensional Descriptors Clustering
The Visual Thesaurus is a new query approach when no starting image is available. It is a concise representation of all similar regions in a panel of visual patches; the user arra...
Hichem Houissa, Nozha Boujemaa
ICPR
2000
IEEE
15 years 4 months ago
Modeling Range Images with Bounded Error Triangular Meshes without Optimization
This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
Angel Domingo Sappa, Miguel Angel García
CCCG
2010
15 years 1 months ago
Existence of zone diagrams in compact subsets of uniformly convex spaces
A zone diagram is a relatively new concept which has emerged in computational geometry and is related to Voronoi diagrams. Formally, it is a fixed point of a certain mapping, and ...
Eva Kopecká, Daniel Reem, Simeon Reich