Sciweavers

442 search results - page 47 / 89
» Exploration in computer games - a new starting point
Sort
View
ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
15 years 6 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
CHI
2009
ACM
16 years 12 days ago
Gaze-augmented manual interaction
This project will demonstrate a new approach to employing users' gaze in the context of human-computer interaction. This new approach uses gaze passively in order to improve ...
Hans-Joachim Bieg
NIME
2005
Springer
163views Music» more  NIME 2005»
15 years 5 months ago
ixi software: The Interface as Instrument
This paper describes the audio human computer interface experiments of ixi in the past and outlines the current platform for future research. ixi software [5] was founded by Thor ...
Thor Magnusson
WORDS
2003
IEEE
15 years 5 months ago
Improving Dependability of Service Oriented Architectures for Pervasive Computing
Service Oriented Programming - which combines Distributed Object Compunting, Component Based and webbased concepts - has recently emerged as a promising approach to develop dynami...
Domenico Cotroneo, Cristiano di Flora, Stefano Rus...
SPEECH
2010
210views more  SPEECH 2010»
14 years 10 months ago
An overview of text-independent speaker recognition: From features to supervectors
This paper gives an overview of automatic speaker recognition technology, with an emphasis on text-independent recognition. Speaker recognition has been studied actively for sever...
Tomi Kinnunen, Haizhou Li