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» Exploration in computer games - a new starting point
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TVCG
1998
102views more  TVCG 1998»
14 years 11 months ago
Ray-Tracing Triangular Trimmed Free-Form Surfaces
This paper presents a new approach to rendering triangular algebraic free form surfaces. A hierarchical subdivision of the surface with associated tight bounding volumes provides ...
Wolfgang Stürzlinger
CVIU
2011
14 years 3 months ago
Graph-based quadratic optimization: A fast evolutionary approach
Quadratic optimization lies at the very heart of many structural pattern recognition and computer vision problems, such as graph matching, object recognition, image segmentation, ...
Samuel Rota Bulò, Marcello Pelillo, Immanue...
ICCAD
2008
IEEE
162views Hardware» more  ICCAD 2008»
15 years 8 months ago
MAPS: multi-algorithm parallel circuit simulation
— The emergence of multi-core and many-core processors has introduced new opportunities and challenges to EDA research and development. While the availability of increasing paral...
Xiaoji Ye, Wei Dong, Peng Li, Sani R. Nassif
IUI
2003
ACM
15 years 5 months ago
Self-adaptive multimodal-interruption interfaces
This work explores the use of ambient displays in the context of interruption. A multimodal interface was created to communicate with users by using two ambient channels for inter...
Ernesto Arroyo, Ted Selker
MIG
2010
Springer
14 years 10 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann