Sciweavers

442 search results - page 5 / 89
» Exploration in computer games - a new starting point
Sort
View
CHI
2001
ACM
15 years 9 months ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao
DIGRA
2005
Springer
15 years 2 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
ARITH
2009
IEEE
15 years 1 months ago
A New Binary Floating-Point Division Algorithm and Its Software Implementation on the ST231 Processor
This paper deals with the design and implementation of low latency software for binary floating-point division with correct rounding to nearest. The approach we present here targe...
Claude-Pierre Jeannerod, Herve Knochel, Christophe...
67
Voted
PRL
2008
97views more  PRL 2008»
14 years 9 months ago
Repairing self-confident active-transductive learners using systematic exploration
We consider an active learning game within a transductive learning model. A major problem with many active learning algorithms is that an unreliable current hypothesis can mislead...
Ron Begleiter, Ran El-Yaniv, Dmitry Pechyony
CHI
2010
ACM
15 years 4 months ago
Apatite: a new interface for exploring APIs
We present Apatite, a new tool that aids users in learning and understanding a complex API by visualizing the common associations between its various components. Current object-or...
Daniel S. Eisenberg, Jeffrey Stylos, Brad A. Myers