This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
This paper deals with the design and implementation of low latency software for binary floating-point division with correct rounding to nearest. The approach we present here targe...
We consider an active learning game within a transductive learning model. A major problem with many active learning algorithms is that an unreliable current hypothesis can mislead...
We present Apatite, a new tool that aids users in learning and understanding a complex API by visualizing the common associations between its various components. Current object-or...
Daniel S. Eisenberg, Jeffrey Stylos, Brad A. Myers