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» Exploration in computer games - a new starting point
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AIPS
2011
14 years 1 months ago
Visual Programming of Plan Dynamics Using Constraints and Landmarks
In recent years, there has been considerable interest in the use of planning techniques in new media and computer games. Many traditional planning notions no longer apply in the c...
Julie Porteous, Jonathan Teutenberg, David Pizzi, ...
GRAPHICSINTERFACE
2000
14 years 11 months ago
Using a 3D Puzzle as a Metaphor for Learning Spatial Relations
We introduce a new metaphor for learning spatial relations--the 3D puzzle. With this metaphor users learn spatial relations by assembling a geometric model themselves. For this pu...
Bernhard Preim, Felix Ritter, Oliver Deussen, Thom...
CVPR
1996
IEEE
15 years 1 months ago
Global Minimum for Active Contour Models: A Minimal Path Approach
A new boundary detection approach for shape modeling is presented. It detects the global minimum of an active contour model's energy between two end points. Initialization is ...
Laurent D. Cohen, Ron Kimmel
CGF
2010
147views more  CGF 2010»
14 years 9 months ago
Resampling Strategies for Deforming MLS Surfaces
Moving-Least-Squares (MLS) Surfaces undergoing large deformations need periodic regeneration of the point set (point-set resampling) so as to keep the point-set density quasi-unif...
Joao Paulo Gois, Gustavo C. Buscaglia
CA
1998
IEEE
15 years 1 months ago
Facial Deformations for MPEG-4
The new MPEG-4 standard, scheduled to become an International Standard in February 1999, will include support not only for natural video and audio, but also for synthetic graphics...
Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalm...