This chapter introduces the concept of multi-modal interaction and our findings related to the development of biomedical applications for two different projection modalities: virtu...
The utility of a handheld device is often constrained by the battery life, particularly with recent usage patterns where the device is likely to be powered on at all times. The di...
Tim Harter, Sander Vroegindeweij, Erik Geelhoed, M...
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
HCI evaluation methods are useful for improving the design of interactive systems, yet they may be rejected by nontraditional technology disciplines such as media art. We have dev...