We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
There is an increasing trend to use commodity microprocessors as the compute engines in large-scale multiprocessors. However, given that the majority of the microprocessors are so...
In this paper we describe the design and implementation of a flexible, and extensible, just-in-time ARM simulator designed to run co-operatively with a multi-core DSP simulator on...
In this paper we present a visual education tool for efficient and effective learning. The toolkit is based on a simple premise: simple concepts should be learned before advanced ...
We consider problems of geometric exploration and selfdeployment for simple robots that can only sense the combinatorial (non-metric) features of their surroundings. Even with suc...