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CEC
2009
IEEE
15 years 11 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
CSMR
2009
IEEE
15 years 11 months ago
EvoSpaces: Multi-dimensional Navigation Spaces for Software Evolution
EvoSpaces is a Swiss-wide research project sponsored by the Hasler foundation. It involves three partners: University of Zurich, University of Lugano and the University of Applied...
Michele Lanza, Harald Gall, Philippe Dugerdil
KBSE
2009
IEEE
15 years 11 months ago
Cache-Based Model Checking of Networked Applications: From Linear to Branching Time
Abstract—Many applications are concurrent and communicate over a network. The non-determinism in the thread and communication schedules makes it desirable to model check such sys...
Cyrille Artho, Watcharin Leungwattanakit, Masami H...
ICECCS
2009
IEEE
106views Hardware» more  ICECCS 2009»
15 years 11 months ago
Visual Comparison of Graphical Models
Collaborative development, incremental design and revision management require the ability to compare different versions of software artifacts. There are well-established approache...
Arne Schipper, Hauke Fuhrmann, Reinhard von Hanxle...
ICRA
2009
IEEE
140views Robotics» more  ICRA 2009»
15 years 11 months ago
Remote haptic feedback from a dynamic running machine
— In this paper we present our efforts to design a system for feeding back useful haptic information from a highly dynamic running robot to a remote operator using a haptic devic...
Hanns Tappeiner, Sarjoun Skaff, Tomas Szabo, Ralph...