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CN
1999
156views more  CN 1999»
15 years 3 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
PRESENCE
1998
112views more  PRESENCE 1998»
15 years 3 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
PUC
2008
81views more  PUC 2008»
15 years 3 months ago
Using job-shop scheduling tasks for evaluating collocated collaboration
Researchers have begun to explore tools that allow multiple users to collaborate across multiple devices in collocated environments. These tools often allow users to simultaneously...
Desney S. Tan, Darren Gergle, Regan L. Mandryk, Ko...
ICRA
2010
IEEE
165views Robotics» more  ICRA 2010»
15 years 2 months ago
Vector field SLAM
— Designing a localization system for a low-cost robotic consumer product poses a major challenge. In previous work, we introduced Vector Field SLAM [5], a system for simultaneou...
Jens-Steffen Gutmann, Gabriel Brisson, Ethan Eade,...
ICRA
2010
IEEE
189views Robotics» more  ICRA 2010»
15 years 2 months ago
Affordable SLAM through the co-design of hardware and methodology
— Simultaneous localization and mapping (SLAM) is a prominent feature for autonomous robots operating in undefined environments. Applications areas such as consumer robotics app...
Stéphane Magnenat, Valentin Longchamp, Mich...