Sciweavers

813 search results - page 52 / 163
» Exploring iterative and parallel human computation processes
Sort
View
125
Voted
DIGRA
2005
Springer
15 years 9 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
HICSS
2010
IEEE
154views Biometrics» more  HICSS 2010»
15 years 10 months ago
The Effects of Perceived Visual Aesthetics on Process Satisfaction in GSS Use
Although group support systems (GSS) can potentially have tremendous impacts in helping to solve the challenges faced by organizations and societies today, research to date has pr...
Alex Ivanov, Christoph Schneider
101
Voted
CHI
1997
ACM
15 years 7 months ago
Timewarp: Techniques for Autonomous Collaboration
This paper presents a set of techniques for supporting autonomous collaboration—collaboration where participants work independently for periods, and then join together to integr...
W. Keith Edwards, Elizabeth D. Mynatt
132
Voted
ICDCS
2006
IEEE
15 years 9 months ago
Distributed Computing for Efficient Hyperspectral Imaging Using Fully Heterogeneous Networks of Workstations
Hyperspectral imaging is a new technique which has become increasingly important in many remote sensing applications, including automatic target recognition for military and defen...
Antonio Plaza, Javier Plaza, David Valencia
150
Voted
CHI
2007
ACM
16 years 4 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....