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» Exploring the multiple-GPU design space
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FDL
2007
IEEE
15 years 10 months ago
Measuring the Quality of a SystemC Testbench by using Code Coverage Techniques
The system description language SystemC enables to quickly create executable specifications at adequate levbstraction for both hardware/software integration and fast design space...
Daniel Große, Hernan Peraza, Wolfgang Klinga...
PRIMA
2007
Springer
15 years 10 months ago
Supporting Requirements Analysis in Tropos: A Planning-Based Approach
Abstract. Software systems are becoming more and more part of human life influencing organizational and social activities. This introduces the need of considering the design of a ...
Volha Bryl, Paolo Giorgini, John Mylopoulos
INTETAIN
2005
Springer
15 years 9 months ago
Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
”Fluids” is an interactive and immersive mixed reality art installation that explores the relation of intimacy between reality and virtuality. We live in two different but con...
Isaac Rudomín, Marissa Díaz, Benjam&...
CHI
2003
ACM
15 years 9 months ago
SeismoSpin: a physical instrument for digital data
SeismoSpin is a novel interactive instrument designed around a “Disc-Jockey/mixer” metaphor that gives seismologists a quick and powerful way to explore earthquake data. The c...
Mark McKelvin, Ragnhild Nestande, Leticia Valdez, ...
KBSE
2002
IEEE
15 years 9 months ago
An Approach to Rapid Prototyping of Large Multi-Agent Systems
Engineering individual components of a multi-agent system and their interactions is a complex and error-prone task in urgent need of methods and tools. Prototyping is a valuable t...
Wamberto Weber Vasconcelos, Carles Sierra, Marc Es...