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» Exploring the multiple-GPU design space
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ESTIMEDIA
2003
Springer
15 years 9 months ago
A Component Oriented Simulator for HW/SW Co-Designs
In order to extensively explore design space one has to specify a n a very abstract level. Transforming a specification into a correct implementation is usually an error prone tas...
Alexander Paar, Haitao Du, Nader Bagherzadeh
ISWC
1998
IEEE
15 years 8 months ago
Design for Wearability
Digital Technology is constantly improving as information becomes wireless. These advances demand more wearable and mobile form factors for products that access information. A pro...
Francine Gemperle, Chris Kasabach, John Stivoric, ...
130
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APCCM
2008
15 years 5 months ago
Context Analysis: Toward Pragmatics of Web Information Systems Design
On a high level of abstraction a Web Information System (WIS) can be described by a storyboard, which stract way specifies who will be using the system, in which way and for which...
Hui Ma, Klaus-Dieter Schewe, Bernhard Thalheim
IESS
2007
Springer
128views Hardware» more  IESS 2007»
15 years 10 months ago
An Interactive Design Environment for C-based High-Level Synthesis
: Much effort in RTL design has been devoted to developing “push-button” types of tools. However, given the highly complex nature, and lack of control on RTL design, push-butt...
Dongwan Shin, Andreas Gerstlauer, Rainer Döme...
123
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AVI
2006
15 years 5 months ago
A taxonomy of ambient information systems: four patterns of design
Researchers have explored the design of ambient information systems across a wide range of physical and screen-based media. This work has yielded rich examples of design approache...
Zachary Pousman, John T. Stasko