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INTETAIN
2005
Springer
13 years 12 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
BMCBI
2004
94views more  BMCBI 2004»
13 years 6 months ago
Caryoscope: An Open Source Java application for viewing microarray data in a genomic context
Background: Microarray-based comparative genome hybridization experiments generate data that can be mapped onto the genome. These data are interpreted more easily when represented...
Ihab A. B. Awad, Christian A. Rees, Tina Hernandez...
BMCBI
2010
223views more  BMCBI 2010»
13 years 1 months ago
MetNetGE: interactive views of biological networks and ontologies
Background: Linking high-throughput experimental data with biological networks is a key step for understanding complex biological systems. Currently, visualization tools for large...
Ming Jia, Suh-Yeon Choi, Dirk Reiners, Eve Syrkin ...
BMCBI
2010
164views more  BMCBI 2010»
13 years 3 months ago
Merged consensus clustering to assess and improve class discovery with microarray data
Background: One of the most commonly performed tasks when analysing high throughput gene expression data is to use clustering methods to classify the data into groups. There are a...
T. Ian Simpson, J. Douglas Armstrong, Andrew P. Ja...
SCP
2008
91views more  SCP 2008»
13 years 6 months ago
Stable, flexible, peephole pretty-printing
Programmers working on large software systems are faced with an extremely complex, information-rich environment. To help navigate through this, modern development environments all...
Stoney Jackson, Premkumar T. Devanbu, Kwan-Liu Ma