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» Exploring video streams using slit-tear visualizations
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73
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CHI
2010
ACM
15 years 4 months ago
The proximity toolkit and ViconFace: the video
Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFac...
Rob Diaz-Marino, Saul Greenberg
UIST
2006
ACM
15 years 3 months ago
Videotater: an approach for pen-based digital video segmentation and tagging
The continuous growth of media databases necessitates development of novel visualization and interaction techniques to support management of these collections. We present Videotat...
Nicholas Diakopoulos, Irfan A. Essa
59
Voted
UIST
2009
ACM
15 years 4 months ago
Integrated videos and maps for driving directions
While onboard navigation systems are gaining in importance, maps are still the medium of choice for laying out a route to a destination and for way finding. However, even with a ...
Billy Chen, Boris Neubert, Eyal Ofek, Oliver Deuss...
79
Voted
GRAPHICSINTERFACE
2011
14 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
TVCG
2010
165views more  TVCG 2010»
14 years 8 months ago
A Visual Backchannel for Large-Scale Events
—We introduce the concept of a Visual Backchannel as a novel way of following and exploring online conversations about large-scale events. Microblogging communities, such as Twit...
Marian Dörk, Daniel M. Gruen, Carey Williamso...