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ICANN
2010
Springer
14 years 9 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
DKE
2006
126views more  DKE 2006»
14 years 9 months ago
FRACTURE mining: Mining frequently and concurrently mutating structures from historical XML documents
In the past few years, the fast proliferation of available XML documents has stimulated a great deal of interest in discovering hidden and nontrivial knowledge from XML repositori...
Ling Chen 0002, Sourav S. Bhowmick, Liang-Tien Chi...
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PPSN
2010
Springer
14 years 7 months ago
Topography-Aware Sensor Deployment Optimization with CMA-ES
Abstract. Wireless Sensor Networks (WSN) have been studied intensively for various applications such as monitoring and surveillance. Sensor deployment is an essential part of WSN, ...
Vahab Akbarzadeh, Albert Hung-Ren Ko, Christian Ga...
CONCUR
2010
Springer
14 years 10 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
TNN
1998
114views more  TNN 1998»
14 years 9 months ago
Bayesian retrieval in associative memories with storage errors
Abstract—It is well known that for finite-sized networks, onestep retrieval in the autoassociative Willshaw net is a suboptimal way to extract the information stored in the syna...
Friedrich T. Sommer, Peter Dayan