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RT
2000
Springer
15 years 9 months ago
Interactive Rendering with Real-World Illumination
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simon Gibson, Alan Murta
SIBGRAPI
2008
IEEE
15 years 11 months ago
Matching Photometric Observation Vectors with Shadows and Variable Albedo
We describe a procedure to solve the basic problem of Variable Lighting Photometric Stereo – namely, recovering the normal directions and intrinsic albedos at all visible points...
Helena Cristina da Gama Leitão, Rafael Feli...
CGF
2005
99views more  CGF 2005»
15 years 5 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Xavier Décoret
PG
2007
IEEE
15 years 11 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
CSR
2009
Springer
15 years 12 months ago
New Plain-Exponential Time Classes for Graph Homomorphism
A homomorphism from a graph G to a graph H (in this paper, both simple, undirected graphs) is a mapping f : V (G) → V (H) such that if uv ∈ E(G) then f(u)f(v) ∈ E(H). The pro...
Magnus Wahlström