We study finite bisimulations of dynamical systems in Rn defined by Pfaffian maps. The pure existence of finite bisimulations for a more general class of o-minimal systems was show...
Silhouette is a key feature that distinguishes displacement mapping from normal mapping. However the silhouette rendering in the GPU implementation of displacement mapping (which ...
We address the problem of conformally mapping the unit disk to polygons with elongations. The elongations cause the derivative of the conformal map to be exponentially large in so...
We present design and implementation details as well as performance results for two new parallel checkpointing libraries developed by us for parallel MPI applications. The first o...
This paper proposes a new method based on self-calibration to estimate the ball's 3D position in broadcast soccer video. According to the physical limitation, the ball's ...