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» Expressive AI: Games and Artificial Intelligence
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AIIDE
2006
14 years 10 months ago
A Testbed for Evaluating AI Research Systems in Commercial Games
David W. Aha, Matthew Molineaux, Philip Moore
74
Voted
GAMEON
2003
14 years 10 months ago
Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games
This work presents the chosen approach for the prototyping of an Artificial Intelligence Engine designed to provide support for the implementation of AI functionalities in compute...
Börje Felipe Fernandes Karlsson
AI
2002
Springer
14 years 9 months ago
Games solved: Now and in the future
H. Jaap van den Herik, Jos W. H. M. Uiterwijk, Jac...
BIRTHDAY
2006
Springer
15 years 1 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
AIED
2005
Springer
15 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...