Sciweavers

77 search results - page 14 / 16
» Expressive Facial Gestures From Motion Capture Data
Sort
View
86
Voted
IVA
2005
Springer
15 years 2 months ago
A Platform Independent Architecture for Virtual Characters and Avatars
this is via the ”Motion Abstraction”. This is a single abstraction that represents any type of animation of a character. Different implementations of the ion can provide very ...
M. Gillies, Vinoba Vinayagamoorthy, D. Robeterson,...
GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 2 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
PAMI
2010
274views more  PAMI 2010»
14 years 4 months ago
3D Face Recognition Using Isogeodesic Stripes
In this paper, we present a novel approach to 3D face matching that shows high effectiveness in distinguishing facial differences between distinct individuals from differences indu...
Stefano Berretti, Alberto Del Bimbo, Pietro Pala
NORDICHI
2006
ACM
15 years 3 months ago
The FaceReader: measuring instant fun of use
Recently, more and more attention has been paid to emotions in the domain of Human-Computer Interaction. When evaluating a product, one can no longer ignore the emotions a product...
Bieke Zaman, Tara Shrimpton-Smith
AVSS
2005
IEEE
15 years 3 months ago
Clustering of human actions using invariant body shape descriptor and dynamic time warping
We propose a human action clustering method based on a 3D representation of the body in terms of volumetric coordinates. Features representing body postures are extracted directly...
Massimiliano Pierobon, Marco Marcon, Augusto Sarti...