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SIGGRAPH
1999
ACM
15 years 6 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
VISUALIZATION
2002
IEEE
15 years 6 months ago
Level-Set Segmentation From Multiple Non-Uniform Volume Datasets
Typically 3-D MR and CT scans have a relatively high resolution in the scanning X;Y plane, but much lower resolution in the axial Z direction. This non-uniform sampling of an obje...
Ken Museth, David E. Breen, Leonid Zhukov, Ross T....
CAGD
2004
87views more  CAGD 2004»
15 years 1 months ago
Gliding spline motions and applications
We consider the ICP (iterative closest point) algorithm, which may in general be used for moving `active' elements such as curves and surfaces towards geometric objects whose...
Johannes Wallner
ICPR
2008
IEEE
15 years 8 months ago
Linear time recognition algorithms for topological invariants in 3D
In this paper, we design linear time algorithms to recognize and determine topological invariants such as genus and homology groups in 3D. These invariants can be used to identify...
Li Chen, Yongwu Rong
CHI
2010
ACM
15 years 2 months ago
Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks
We present an experimental comparison of multi-touch and tangible user interfaces for basic interface actions. Twelve participants completed manipulation and acquisition tasks on ...
Philip Tuddenham, David S. Kirk, Shahram Izadi