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CGF
2008
100views more  CGF 2008»
15 years 2 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
MMM
2005
Springer
172views Multimedia» more  MMM 2005»
15 years 7 months ago
A Novel Approach of 3D Reconstruction of Human Face Using Monocular Camera
Three-dimensional model acquisition of an object is essential in many multimedia applications. Constructing three-dimensional models of objects from two-dimensional images is an o...
Ben Yip, Jesse S. Jin
SIGGRAPH
1998
ACM
15 years 6 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
ERSA
2006
197views Hardware» more  ERSA 2006»
15 years 3 months ago
A High Speed, Run Time Reconfigurable Image Acquisition processor for a Missile Approach Warning System
High frame rate video capture and image processing is an important capability for applications in defense and homeland security where incoming missiles must be detected in very sh...
Vinay Sriram, David Kearney
ENGL
2007
168views more  ENGL 2007»
15 years 1 months ago
A Novel Star Field Approach for Shape Indexing in CBIR Systems
—This paper presents a novel hybrid method for content based visual information retrieval (CBIR) that combines shape analysis of objects in image with their automatic indexing by...
Oleg Starostenko, Alberto Chávez-Arag&oacut...